Browser game

One More Tile changelog

Every version of One More Tile, newest first, from RELEASE-NOTES.md in MolnarMario/one-more-tile. The site checks for new entries once a day.

60 entries, since Jun 2026

0.33.1 Versus and menu fixes

  • In online versus, a joining player now sees the host on the scoreboard and in the opponents panel.
  • A guest who wins is told they won, not "Player 3 wins".
  • You can host your most recent canvas online straight from its Continue card.
  • The join panel says you joined once the board has arrived.

0.33.0 Safer online play

  • In a game with two or more guests, one guest could pretend to be the host: push a board at the others, fake or cancel a match, or disconnect another guest, which could end a match for everyone. That's no longer possible.
  • Joining a friend's game no longer makes your own solo progress on that canvas look empty.
  • Nobody can fill a room with fake players to keep your friends out.
  • During a versus match, nobody can stitch on your board or replace it, and sudoku digits only count between "Go!" and the final whistle.
  • The online library now ships with the game instead of loading from another site, and online play works when you open the game file straight off disk.
  • The versus lobby says plainly that each player reports their own score.

0.32.0 Versus mode

  • Race up to three friends for the canvas, on one screen or online with a code.
  • On one screen you share the canvas, and each region goes to whoever stitched most of it. A nearly finished region can still be stolen.
  • Online, everyone solves their own copy of the same puzzle. You see your rivals' progress and a minimap of where they're working, never their colours.
  • Three rules: play out the full canvas, first to a number of regions, or most regions when the clock stops.
  • A match never touches your saved progress.
  • During a match, region quotes appear as a small notice instead of a dialog over the board.
  • Fixed: sudoku digits placed with a mouse or controller now count for the player who placed them, touch stitches in split-screen go to the right player, and players 2 to 4 can undo their own moves.

0.31.0 A brand-new puzzle from any canvas

  • "New weave" in the menu gives any canvas a completely different puzzle: same painting and regions, new solution and clues.
  • Each weave keeps its own save, so you can go back to the original and pick up where you left off.
  • Share codes and co-op carry the weave, so friends get the same puzzle.

0.30.0 No more waiting to start

  • Every canvas ships ready-made. Opening one used to take up to 35 seconds the first time. Now it's the length of the loading animation.
  • Every player gets exactly the same puzzle on every browser.

0.29.0 See your progress on the canvas cards

  • Map cards show the regions you've finished in full colour, plus a progress bar. They never show anything you haven't earned.
  • Resetting a canvas clears its card too.

0.28.0 A calmer interface

  • The top bar is one tidy row, with extra actions in a ⋯ menu.
  • Options has sections for colour, music, difficulty and controller.
  • The loading screen, home menu and canvas grid are clearer, and Continue shows your progress and play time.

0.26.0 Coming back to a canvas is near-instant

  • A canvas you've already played opens in about a second. Angels went from about 37 seconds to under one. A difficulty you haven't tried yet still has to be woven the first time.
  • Picross patches get harder with the difficulty, and every one is still solvable by logic alone.
  • Changing difficulty never redraws a patch you've already started.

0.25.0 Personal co-op moments

  • In co-op, the "four mistakes" prompt goes only to the player who made them, and "Clear my errors" clears only your tiles.
  • Region quotes go to the players who helped finish that region. Everyone else gets a notice and can read it if they like.
  • Controllers can press the buttons on quotes and prompts.

0.24.1 Clearer Save button

  • Saving your progress has its own 💾 button. The dialog explains how to hand your board to a friend, and warns that importing one replaces their progress on that canvas.

0.23.0 Play on phones and tablets

  • Tap or drag to stitch, two fingers to pan and zoom, and a light or dark brush switch. Tap a sudoku cell to select it, and tap again to change its digit.
  • Typing a code or PIN no longer triggers board shortcuts.
  • Your last stitch is saved even if you close the tab right away.
  • The music setting is remembered, and with music off the track isn't downloaded at all.
  • Co-op undo takes back only your own moves.
  • Friends on slightly different versions can still play together.

0.21.2 Cozy menu

  • The home menu is centred, with a soft moving background that never shows any artwork.

0.21.1 Menu fixes

  • Clicking outside any dialog closes it, and controller setup opens above Options.

0.20.0 A classic home menu

  • Single Player, Co-op, Continue, Options and Credits in one list.
  • Continue jumps back into your last canvas.
  • Sort the canvas grid by name, date added or size.

0.19.0 Options menu

  • Recolour the whole interface with presets or a hue slider.
  • Music volume and a default difficulty for new canvases.

0.17.0 New name

  • The game is now "One More Tile: The Emergent Canvas". Your progress carries over.

0.15.2 Loading progress and zoom

  • A readable title card and a real progress bar while the board loads.
  • Zoom in during loading to watch the clues appear.

0.14.0 No pre-filled squares, ever

  • Every tile is yours to stitch. The game used to fill in a few where logic stalled.
  • After updating, a few old marks may show as mistakes. "Clear my errors" fixes them.

0.12.0 Up to four players

  • Local and online co-op for two to four players, and friends can join any time.
  • Split-screen fits any window size.

0.11.0 Online co-op

  • Host a game, share a short code, and solve the same board live with a friend, cursors and all.

0.9.1 Reliability fixes

  • Clearing your last mistakes can finish a region.
  • No region strands a few tiles inside another one. On Flash, two stray tiles went back to the region around them.

0.6.0 Music

  • Background music in the header.
  • The 3×3 highlight stays inside the current region.
  • The header works on small screens.

0.5.2 Undo fix

  • Undo takes back one controller tile at a time.

0.4.0 Region quotes

  • Finishing some regions shows a character quote, and you can replay it by clicking the region.
  • Solved picross patches stay in colour after a reload.

0.3.0 More canvases

  • Several canvases, each with its own saved progress and its own puzzle.
  • Regions follow the edges in the painting, so each finished region shows a recognisable piece of it.
  • Share your progress as a code or a file.
  • A play timer.

0.2.0 Hints and undo

  • Undo, a 3×3 highlight under the cursor, and hints that explain the move.
  • The easier tiers need only plain counting.

0.1.0 First release

  • A fill-a-pix puzzle with sudoku and picross mixed in, five difficulty tiers, gamepad support and autosave. Solving it reveals a pixel-art painting.